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“Mizzurna Falls” Is the Twin Peaks Game That Never Came West

If a game had to be compared to David Lynch’s TV show Twin Peaks, many would say that Swery’s Deadly Premonition was the best product that anyone could have asked for. As it turns out, there was...

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Discover the Poetic End of the World in D∙I∙V∙I∙N∙E∙R

There are moments in our lives that we will never forget — stories that will remain in our minds so that we may tell them to the next generation. “I remember where I was when Kennedy was assassinated.”...

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Even Cookware Has Emotions in “A Chase in Rainsville”

What does a mail delivery person, olympic swimmer, nurse, and artist all have in common? They all have emotions that can be affected at any point by anyone because they are human. It’s cheesy, I know,...

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How Humanity’s Number Drug Affects Game Design And Our Lives

In Right Click to Necromance the attention span of a player is not sustained by the affirmation of a goal they reach towards. Instead it relies on the fascination of an ever increasing army. Kill some...

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“Scoutible,” a Game That Hopes To Replace Job Interviews (Sort Of)

Of all the demos at this year’s TechCrunch Disrupt, Scoutible’s mobile game for replacing the job interview grabbed my attention. Some of the surrounding demos seemed like awesome tech solutions in...

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