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Float Through the Space of Human Consciousness in “Rememoried”

Many first-person narrative experiences have started being labeled as “walking simulators” as more games of the same type start appearing on services like Steam and itch.io. Even consoles are starting...

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“Pony Island” Is Not Your Typical Pony Jumping Arcade Game

As 2016′s first month opens up we’re looking forward to the excited works coming from some of our favorite creators. I’m personally excited for No Man’s Sky, The Neon Demon, and Sunset Park, but what...

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Drive On the Political Roads of Italy in “Wheels of Aurelia”

Driving creates so many sensory memories, or at least descriptions of those sensory memories that can change depending on when and where a person is driving. Whether it’s the street lamps rushing past...

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No, Seriously. Don’t Skip “Monument Valley”

Monument Valley. Are you playing this? You probably should be. This mobile game from ustwo has been out for a while, but the description of it as a casual puzzler kept me expecting yet another...

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Decide Whether Rover Lives or Dies in the Surprisingly Clever “Animal Inspector”

The signs were clear; everyone tried to warn us. Whether it was our friendly game show host Bob Barker telling us to neuter our pets, or Mickey Rourke telling us to “have the cojones” to fix our dog....

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“Mizzurna Falls” Is the Twin Peaks Game That Never Came West

If a game had to be compared to David Lynch’s TV show Twin Peaks, many would say that Swery’s Deadly Premonition was the best product that anyone could have asked for. As it turns out, there was...

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Discover the Poetic End of the World in D∙I∙V∙I∙N∙E∙R

There are moments in our lives that we will never forget — stories that will remain in our minds so that we may tell them to the next generation. “I remember where I was when Kennedy was assassinated.”...

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Even Cookware Has Emotions in “A Chase in Rainsville”

What does a mail delivery person, olympic swimmer, nurse, and artist all have in common? They all have emotions that can be affected at any point by anyone because they are human. It’s cheesy, I know,...

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How Humanity’s Number Drug Affects Game Design And Our Lives

In Right Click to Necromance the attention span of a player is not sustained by the affirmation of a goal they reach towards. Instead it relies on the fascination of an ever increasing army. Kill some...

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“Scoutible,” a Game That Hopes To Replace Job Interviews (Sort Of)

Of all the demos at this year’s TechCrunch Disrupt, Scoutible’s mobile game for replacing the job interview grabbed my attention. Some of the surrounding demos seemed like awesome tech solutions in...

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